simulae.world
the roadmap
- liveone place, wholesimulae.world is a single game now: dream a world in one line, walk in, and it remembers you. leave a key in a drawer, come back tomorrow, the key is there.
- livethe forgespeak a dream and strike. the forge drafts a world with its own laws, places and things. you tune the seed, then bring it to life behind its own door.
- liveworlds strangers dreameda forged world can hang in the open for strangers to find, right on the home. a gatekeeper reads its public strings before it lists, every forged world carries a quiet report door to the keeper, and three real reports pull it down until the keeper looks. nothing is deleted, only taken down.
- livethe instant layer + the reelthe world guesses your next move and prepares it before you tap. and the reel plays your whole visit back as a little film you can scrub, every scene your acts caused.
- liveneon noirthe whole game painted electric blue and magenta on near black. your moves are dealt as neon cards, the laws glow, the atlas unfolds into a map you travel by, and the narration goes terse and mythic: one line that lands like a blow.
- liveit is a gamea title screen behind a carved logo. the forge is a summoning ritual, spark to forge to enter. every hit whips the screen a few degrees so a weighty act lands in the hand. almost nothing to read.
- liveeveryone starts freshno prebuilt worlds. you begin by forging your own, or you step into worlds strangers dreamed. the atlas is nothing but what people make of it.
- livethe living menuthe shell itself is alive: a neon dream horizon drawn entirely in light, names that decode in from static, meters that breathe. the home is a summoning altar you speak a dream into, and every world wears a procedural neon sigil for a face.
- livereal painted scenesevery scene paints as a real image in the world’s own art, kept forever. the place appears in about two seconds and the painting develops over it.
- liveone identity, wholeevery last surface wears the night: the sign in door, this page, the invite, the share card. no seam anywhere between the shell and the game.
- changedthe earlier machines, foldedthe products this place used to be are retired into the pivot. their routes fold home, their code is archived, their data untouched. never deleted, only folded away.
v5.6.0